Review: Risk Legacy

Risk: Legacy expands conceptually from Albert Lamorisse’s 1957 canon-boardgame Risk (originally released as La Conquête du Monde). While recognisably the same mechanics and objectives sit at its core, designer Rob Daviau expanded it into one of the more original games of 2011. The most discussed element is that each game alters the game board in an irreversible and unpredictable manner, influencing all future games. As such, at the end of the fifteen-game “campaign” your gameboard will be a singular expression of the players’ identity. It’s arguably best if players enter similarly ignorant, because of this. In a real way, it’s a strategic-level boardgame with spoilers.

Open The Box

Basically, Risk Legacy is a Dylan goes electric moment in boardgame history, and my natural urge is to grab you by the throat and say “PLAY THIS IF YOU CARE ABOUT GAMES IN THE SLIGHTEST”, and then release your throat and apologise for the assault in an attempt to stop you calling the police. I’m not sure the natural urge is right. I suspect whether you play Risk Legacy or not, you’ll be playing games infused by Risk Legacy’s ideas soon enough. And the real legacy in that will be this.


It has received much attention

You go read those boardgamegeek threads, and you can imagine them heckling JUDAS! at the stage.

I love Risk. I refuse to be snobby about it.

Here’s the thing: more than any game I’ve played in recent years, the people who you play with shape it, because their natures as people will shape.

I kinda regret this.

The big problem is simple.

The final box.

The world building aspect should be leaned into.